GLSL || C++
A project shared between myself and a partner in which we created EEG responsive graphics- in real time, a supershape mesh is transformed and deformed by measurements taken from a commercial MUSE EEG headset.
My personal involvement on this project was largely in constructing GLSL .frag, .vert, and .geo shaders to create responsive effects including cellular noise and lighting response, though I also wrote and initialised the supershape formulae into a mesh suitable for deformation.